> For the complete documentation index, see [llms.txt](https://mimoluck.gitbook.io/mimoluck-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mimoluck.gitbook.io/mimoluck-docs/documentation/games/quickstart.md).

# Mimo.Luck Game (M.L)

The further you go, the greater your payout — but one wrong step ends the game.

<figure><img src="https://2949272066-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ERZrfMy4ELssJbo6nvR%2Fuploads%2FuDgeV5Cx1y4Ggj8rx802%2Fimage.png?alt=media&amp;token=dfd8d5d3-099e-4092-b5e2-4041e4f0554c" alt=""><figcaption></figcaption></figure>

## **Gameplay Flow**

1. **Place your bet** in $ETH.
2. **Pick one tile per row** — but beware, one hidden Wrong tile lurks in each row.
3. **Survive a row** to increase your payout multiplier.
4. **Hit a Wrong tile**, and you bust — losing your bet.
5. **Cash out anytime** to lock in your multiplier and secure winnings.

Push your luck for massive rewards, or play it safe for steady gains — the choice is yours.

{% hint style="success" %}
Push your luck for massive rewards, or play it safe for steady gains — the choice is yours.
{% endhint %}

## ML: Probability

**Return to Player (RTP):** 95%

#### **Base Multiplier**

Each row’s base multiplier is calculated from the number of tiles in that row:

```
javaCopiarEditarBase Multiplier = 1 / (1 - (1 / number_of_tiles))
```

* **Fewer tiles** → higher risk → bigger multiplier.

Example (2 tiles):

```
iniCopiarEditarBaseMult = 1 / (1 - 1/2) = 2.00x
```

#### **Cumulative Multiplier**

Multipliers stack with each row:

```
iniCopiarEditarCumMultRow3 = BaseMultRow1 × BaseMultRow2 × BaseMultRow3
```

#### **House Edge**

After all rows are calculated, a 5% house edge is applied:

```
iniCopiarEditarTotalMult = CumMult × 0.95
```

***

## *Example*

Using the row and tile configuration shown below

<figure><img src="https://2949272066-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9ERZrfMy4ELssJbo6nvR%2Fuploads%2FKTjrIV9qXJMAE6oenv0P%2Fimage.png?alt=media&amp;token=ec9ea774-bfff-4092-bff0-a646f9194d33" alt=""><figcaption></figcaption></figure>

**Row 1**

* 5 tiles
* BaseMultRow1: 1.25x
* CumMultRow1: 1.25x
* TotalMultRow1: 1.25x \* 0.95 = **1.18x**

#### Row 2

* 7 tiles
* BaseMultRow2: 1.16x
* CumMultRow2: 1.16x \* 1.25x = 1.45x
* TotalMultRow2: 1.45x \* 0.95 = **1.38x**

#### Row 3

* 2 tiles
* BaseMultRow3: 2.00x
* CumMultRow3: 2.00x \* 1.45x = \*\*\*\*2.90x
* TotalMultRow3: 2.90x \* 0.95 = **2.76x**

*Note: multiplier in row 3 multiplier is slightly higher in game due to greater float precision.*

***

## DF: Shuffle Button

The shuffle button randomizes the number of tiles in each row.

*Note: this cannot be done while your game is in progress.*

Each row contains a **minimum of 2** and **maximum of 7** tiles.
